AI Insights · Timothy · April 2025
Top Boxing Games on iOS in Greece: Q1 2025 Performance
Explore the performance of the top boxing games on iOS in Greece during Q1 2025, highlighting trends in downloads, revenue, and active users.
In the first quarter of 2025, the boxing game scene on iOS in Greece showcased interesting trends across the top five applications. Here's a closer look at their performance based on data from Sensor Tower.
Real Boxing 2 by Vivid Games S.A. saw fluctuations in weekly revenue, with a notable peak of approximately $52 in the third week of January. The game's downloads started at 154 at the beginning of the quarter, gradually declining to 32 by the end of March. Active users also saw a decrease from 269 to 100 over the same period.
For I, The One - Fighting Games from Azur Interactive Games Limited, weekly downloads varied, peaking at 76 in late February. Active users showed an upward trend towards the end of the quarter, starting at 398 and ending at 203.
Boss Fight. by BoomBit, Inc. experienced a brief revenue surge of $31 in mid-February. Downloads fluctuated, with a high of 82 in early February. The game maintained a relatively stable number of active users, peaking at 280 in mid-March.
Martial Arts Fight Games 25 had steady download numbers, though a general decline was observed from 60 at the start of the quarter to 17 by March's end. Active users remained fairly consistent, with minor fluctuations throughout the quarter.
Lastly, WWE Mayhem from Reliance Games showed a significant revenue increase to $72 in early March. Downloads varied, with a notable dip to 5 mid-March, while active users experienced a gradual rise towards the quarter's close.
For more detailed insights into the performance of these apps, visit Sensor Tower.